Friday, July 8, 2016

The Markets at Guam-yaiv

This is a utility post for games set in Xan Than Du,  both my home game and the G+ game I will soon be running as a rival party.  Let me know on G+ if you want in.

Your presence changes prices by 5% per point.  Each point of infamy to the French increases price in the Colonial quarter but decreases price in the Bazaar and vice versa for infamy with the locals.


The Colonial Quarter:

Combat Gear

Pith Helmet  














3 silver  
 counts as a helmet


Sabre  

                             










20 silver  
medium, slashing, versatile, defensive

           
Rapier    





20 silver  
medium, piercing, light, defensive


Lance                                    











5 silver  
large, pole, piercing





Brown Bess or eqv.











50 silver  
large, devastating, armour piercing, complicated, loud*

Trade Gun (carbine)              













30 silver  
medium, devastating, armour piercing, complicated, loud*


Pepperbox Pistol










50 silver  
small, experimental, armour piercing, can't reload in combat, repeating, loud*



Cookson Repeater














100 silver,  special order (?d4 weeks)
large, armour piercing, complicated, ineffective, repeating, loud*,
7 shot magazine


Air Rifle                              










 250 silver,  special order (?d4 weeks)
large, armour piercing, repeating
20 shot magazine


   













Spare Air Tank                               50 silver
Pump                                              75 silver



Colt Revolver                        









250 silver,  special order (?d6 weeks)
small, armour piercing, repeating, loud*, accurate**
6 shot magazine

Colt Revolver Carbine







350 silver, ,  special order (?d6 weeks)
medium, armour piercing, repeating, loud*, accurate**
6 shot magazine



Needle Gun


 








500 silver,  special order (?d6 weeks)
large, armour piercing, repeating, loud*, accurate**
5 shot magazine


Rifle







100 silver,  special order (?d2 weeks)
large, armour piercing, long range, complicated, loud*, accurate**



Lefaucheux Shotgun








300 silver,  special order (?d2 weeks)

large, minor, burst, loud*, accurate**



Paper Shells













2 copper a shell


Cartridges











1 copper a cartridge


Powder













1 silver for 100 charges in flask

Shot








3/copper


 Rifled Bullets











2 copper a bullet


Exploratory and Stealth Gear

Oil Lantern



   










10 silver


 Whale Oil













1 silver

Deerstalker Cloak














3 silver

Crowbar














2 silver

Heavy Tools (Sledgehammer, Lumber Axe, Shovel, or Pickaxe)










4 silver


Hemp Rope













1 silver

Grapnel











2 silver


Iron Spikes













1 silver

Supplies

Tinned Rations (Biscuits, Beans, or Corned Beef)














1 silver for a day
1 dot.


Sack of Potatoes










25 copper for 12 days
4 dots


Wheel of Cheese










4 silver a  4 days
2 dots


Cooking Pot/Pan











3 silver



Salt













2 silver



Sugar













3 silver




India Pale Ale













5 silver
4 dots




French Champagne














10 silver
1 dot

Scotch














20 silver
1 dot

Trade Whisky










2 silver
1 dot

Tin Canteen














2 silver
1 days water

Saddle














1 silver




Pack Harness















2 silver

Animals

Horse











200 silver



Mule












50 silver



Goat











5 silver


Dog









10 silver



The Bazaar:

Combat Gear

Scimitar










30 silver
Medium, Slashing, Defensive, Exotic



Mace:











25 silver
Medium, Blunt, Devastating, Vicious, Defensive



Brass Buckler
















10 silver
small, buckler


Bamboo Tower Shield










1 silver
large, tower

Leather Cap













2 silver

Leather Armour














7 silver

Brass Helmet 
      10 silver
Brass and Silk Mail
























200 silver

Mail Armour, Sophisticated, Ornamental




Pistol











20 silver
Small, devastating, armour piercing, complicated, loud


Matchlock








40 silver
Large, devastating, experimental, armour piercing, complicated, loud*

Powder











2 silver for horn with 100 charges

Repeating Crossbow



 






10 silver
Medium, piercing, repeating, ineffective



 Bolts













1 silver for 6 bolts

Bow


 




50 silver
Medium, Piercing


Arrows













2 silver for leather quiver with 12 arrows


Polearm






10 silver
Large, slashing, pole weapon


Dagger







5 silver
Small, piercing, vicious


Exploratory and Stealth Gear

Torch














3 copper




Lamp










1 silver


Prybar













1 silver


Machete











2 silver


Hemp Rope



1 silver

Silk Rope











100 silver





Grapnel












2 silver



Dark Cloak













2 silver



Supplies

Sack of Millet














14 copper for  14 days (requires extra water)
4 dots


Charred Bushmeat











3 copper for a day
1 dot

Local Fruit











2 copper for a day
2 dots




Sorghum Bread











12 copper 3 days
2 dots


Dried Fruit












1 silver a day
1 dot

Smoked Fish











5 copper a day
1 dot


Bottle Gourd










With Water:    2 copper and holds 1 days water
With Foul Brew:  5 copper
1 dot

Wineskin













With Water:    5 copper and holds 1 days water
With Pomegranate Wine:  1 silver
1 dot

Clay Jug with cork stoppers














With Water:          1 silver and holds 6 days water
With Foul Brew:   3 silver
4 dots


Animals

Horse










75 silver  (triple for war trained)

Water Buffalo










40 silver

Camel











75 silver  (triple for war trained)




New Tags for Firearms:

Loud:  when fired the weapon causes 1d6 suspicion but its damage die size is 1 greater.
Accurate:  Based on the throwing tag,  the weapon gains +2 to hit targets in other areas but -2 to hit if used in melee.

Special rule for firearms in a semi-modern setting:  When shooting a target not in or near cover,  the defender does not get to add a combat modifier to their defense roll.

No comments:

Post a Comment