Combat Trick: Fire Control
Difficulty: 2 per point of base damage
After rolling for damage, the warrior may choose to ‘hold the shot’ and not actually fire. This still deals damage and does not use ammunition or require a reload.
The attack will only cause a loss of luck points and cannot cause body damage. If the target is unaware they are in a combat situation they will not lose luck points, though the attacker may choose to still ‘hold the shot’ and wait for a better damage roll before firing.
Mechanical Purpose: Allows the warrior to conserve ammo
Thematic Purpose: In any movie or book with a sniper, the sniper isn't firing 20 times in a row and "narrowly missing" nor shooting the target over and over again (the target shrugging it off). The target often does dodge as being tracked by the sniper (often followed by a red laser dot). This allows that to be replicated in game for sniper characters.
7 hours ago